AI Insights · Timothy · January 2022
Top 5 Third Person Games on iOS in UAE Q4 2021
Explore the performance of the top 5 third-person games on the iOS platform in the UAE during Q4 2021, based on downloads, revenue, and active user trends.
During the fourth quarter of 2021, the performance of the top five third-person games on iOS in the United Arab Emirates showed varied trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics of these popular games.
Subway Surfers from Sybo Games ApS saw a notable fluctuation in weekly revenue, peaking at approximately $3.1K in mid-October and experiencing another significant rise to $2.2K in mid-December. Weekly downloads for the game showed an overall upward trend, starting at around 6.2K in late September and reaching a peak of 8.6K in late December. Active users also increased steadily from about 109K in late September to approximately 130K by the end of December.
PUBG MOBILE by Tencent Mobile International Limited reported consistent high revenue, with a peak of around $543K in the last week of September. Downloads fluctuated, starting at around 6.1K and peaking at 8.1K in late November. Active user numbers remained robust, maintaining an average of around 440K throughout the quarter, with a slight dip towards the end.
Tiles Hop EDM Rush Music Game from Amanotes Pte. Ltd. experienced relatively stable revenue, consistently hovering around the $400-$500 range. Downloads showed variability, peaking at 3.2K in mid-October and late December. Active users saw a slight decline from around 22K in late September to approximately 19K in mid-November, but numbers picked up again to about 22K by the end of December.
2 THE MOON by Voodoo had no revenue data available but showed a significant spike in downloads, peaking at 11K in early November. Active users followed a similar trend, increasing from around 1K in late September to approximately 19K in early November, before tapering off to about 3K by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD had minimal revenue, with small peaks of $65 in mid-October and $63 in late December. Downloads fluctuated, starting at around 4.3K in late September and seeing a peak of 3.4K in early December. Active users showed an overall downward trend from about 16K in late September to approximately 13K by the end of December.
These insights from Sensor Tower highlight the dynamic nature of the gaming market in the UAE, with each game showing unique trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.